GAZEPOINT EYE TRACKER CAMERA SIMULATOR IMPLEMENTATION

Authors

  • Nenad Gligorov Autor

DOI:

https://doi.org/10.24867/12BE36Gligorov

Keywords:

eye-tracker, Spring Boot, Angular, Java, regions of interest, Markov chains, random processes, HTML, CSS

Abstract

Eye tracking is a senzor, hardware technology which allows computers or other devices to track user viewing point. Eye tracker camera can detect presence, attention and focus of a user. Also, it represents a potential relief for visually impared users or users unable to use their hands. This type of camera is very expensive, thus being unavailable to most of user population. Potentially, Gazepoint Eye Tracker simulator could solve this problem. Detailed process of implementation of the software, as well as the principle of determination of user viewing point is explained in this paper. Angular framework  was used for the implementation of the front end of the application, while Spring Boot, whose core language is Java, was used to handle the bussiness logic.

References

[1] Java programiranje- https://www.programiz.com/java-programming (posećeno 12. juna 2020)
[2] Istorija Jave - https://www.javatpoint.com/history-of-java (posećeno 12. juna 2020)
[3] P. Webb, D. Syer, J. Long, S. Nicoll, R. Winch, A. Wilkinson, M. Overdijk, C. Dupuis, S. Deleuze, M. Simons, V. Pavić, J. Bryant, M. Bhave, E. Melendez, S. Frederick „Spring Boot Reference Documentation“
[4] Spring Framework - https://spring.io/ (posećeno 12. juna 2020)
[5] Angular - https://angular.io/ (posećeno 13. juna 2020.)
[6] T. N. Cornsweet, H. D. Crane “Accurate two-dimensional eye tracker using first and fourth Purkinje images”
[7] N. Gligorov „Web platforma za ocenjivanja znanja uz praćenje pokreta oka“
[8] Gazepoint – https://www.gazept.com (posećeno 19. avgusta 2020)

Published

2021-03-09

Issue

Section

Electrotechnical and Computer Engineering