DESIGNING THE IMMERSIVENESS OF A VIRTUAL SCENE USING GAME ENGINE

Authors

  • Ana Tomić Autor

DOI:

https://doi.org/10.24867/17BE09Tomic

Keywords:

Immersiveness, VR (virtual reality), virtual camera, Unity

Abstract

Immersiveness achieves the effect of presence in virtual environment for the user, which enables better perceiveness of it. This papir presents a scene from the third person perspective in the Unity game engine with the help of the C# programming language, where the attempt was to create the virtual scene effect using virtual camera from the different angles when performing certain actions. The paper also follows the basics concepts for imersiveness design of a virtual scene in games. In addition, general information of Game Engine, animation and the setting up virtual camera is included. The result of this work is a scene that can be upgraded by adding features to demonstrate virtual reality.

References

[1] Jaziar Radianti, ''A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda''
[2] Bowman D.A., McMahan R.P., “Virtual reality: how much immersion is enough?”
[3] Chavez B., Bayona S. ''Virtual reality in the learning process'' , Trends and advances in information systems and technologies, Springer International Publishing (2018)
[4] Bruce Shelley (Ensemble Studios),“Guidelines for Developing Successful Games”, Game Developers Conference 2001
[5] WANG Xing jie, “Research and Application of 3D Virtual City Based on Unity3D”, Computer Technology and development, Aprˊ2013.

Published

2022-04-03

Issue

Section

Electrotechnical and Computer Engineering