DEVELOPING A VIRTUAL WORLD WITH SURROUND SOUND IN UNITY ENGINE

Authors

  • Dušan Cvejić Autor

DOI:

https://doi.org/10.24867/19SA01Cvejic

Keywords:

Virtual reality, spatial sound, 3D sound, Unity

Abstract

This paper includes the creation of an example of a virtual environment enriched with spatial sound, using the Unity engine. A brief introduction to virtual reality and surround sound provides some basis for the reader to create a practical project. The example shows one of the approaches for creating a non-immersive virtual environment and provides solutions to potential problems that may arise during project development.

References

[1] https://www.it.uu.se/edu/course/homepage/igs/ht06/lect/F1_igs_intro_vr.pdf (pristupljeno u martu 2022.)
[2] https://learn.g2.com/virtual-reality (pristupljeno u martu 2022.)
[3] https://thesai.org/Downloads/Volume8No6/Paper_10-Environments_and_System_Types_of_Virtual_Reality.pdf (pristupljeno u martu 2022.)
[4] http://members.aect.org/edtech/ed1/15/index.html (pristupljeno u martu 2022.)
[5] https://www.futurelearn.com/info/courses/creating-the-amazing-engineering-the-future/0/steps/65304 (pristupljeno u martu 2022.)
[6] https://en.wikipedia.org/wiki/Head-related_transfer_function (pristupljeno u martu 2022.)
[7] https://usv.edu/blog/virtual-reality-vr-sound-importance/ (pristupljeno u martu 2022.)
[8] https://doc.babylonjs.com/extensions/Exporters/3DSMax (pristupljeno u martu 2022.)
[9] https://github.com/ousttrue/UniGLTF (pristupljeno u martu 2022.)

Published

2022-10-06