Application of the room-scale technique for navigation through a virtual space of larger dimensions than the real one
DOI:
https://doi.org/10.24867/24SA01TesicKeywords:
virtual reality, virtual environments, room-scale, navigation, motion, architectural visualizationAbstract
This paper attempts to eliminate the main problem that occurs when moving through virtual space using the room-scale technique – the existance of a limited tracked space that limits the author of the application to create a virtual space of larger dimensions in than the tracked space has. A potential solution to this problem is the scaling of the virtual environment, so that the user would be able to explore the entire virtual space within the tracked space. Therefore, the goal of this work is to create a VR application for the needs of architectural visualization, where it is necessary to ensure the greatest possible movement within the 2x2 meter tracked space and keep the emphasis on the user's feeling that he is actually in that environment. The main space, that is, the real estate that is presented to the user, is 6x6 meters, and in order for the user to have something to compare the movement within this space with, two more spaces of 2x2 and 4x4 meters were additionally created. The application is made in Unreal Engine software.
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