EXPLORING THE APPLICATION OF THE GAME – BASED LEARNING IN THE FIELD OF PROJECT MANAGEMENT ON THE EXAMPLE OF THE "SCRUM TALE" GAME

Authors

  • Milena Savković Autor

DOI:

https://doi.org/10.24867/15GI03Savkovic

Keywords:

Project management, Game-based learning, Gamification, Higher education

Abstract

The research topic of the paper is application of game – based learning concept in higher education in the field of project management. Special emphasis is on Agile project management. In paper was analyzed the effects that the introduction of games in the learning process has on the acquisition of knowledge and understanding of the complex discipline of project management.

References

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Published

2021-12-09

Issue

Section

Industrial Engineering and Management