DEVELOPMENT OF „HAPPY BIKER“ GAME

Authors

  • Andrea Mendrei Autor

DOI:

https://doi.org/10.24867/18BE25Mendrei

Keywords:

Computer game, models, camera, sound effects

Abstract

This paper describes the process of developing a game for kids. The whole flow, basic rules and obstacles in games are described. The mechanism of modelling for some models in game is described afterwards. Subsequently, the paper describes the position of cameras and sound effects that have been implemented in the game. Finally, the underlying code, that is used in the game is described.

References

[1] Unity 2020.3 – https://unity.com/
[2] Blender 2.9 https://docs.blender.org/
[3] Korišćenje materijala https://docs.blender.org/manual/en/2.79/render/blender_render/materials/index.html
[4] Korišćenje armature https://docs.blender.org/manual/en/latest/animation/armatures/index.html
[5] Animacija u Blenderu https://docs.blender.org/manual/en/latest/animation/index.html
[6] model grada i likovi iz igre preuzeti sa: https://assetstore.unity.com
[7] „First person“ perspective https://en.wikipedia.org/wiki/First-person_(video_games)
[8] “Third person” perspective https://en.wikipedia.org/wiki/Virtual_camera_system#Third-person_view
[9] Svi zvučni efekti su preuzeti sa sajta: https://www.zapsplat.com/
[10] Himne zemalja su preuzete sa sajta: https://www.anthemworld.com/
[11] Poznate melodije država su preuzete sa sajta: https://www.mp3juices.cc/
[12] Upotreba skripti unutar Unity programa
https://docs.unity3d.com/Manual/CreatingAndUsingScripts.html

Published

2022-07-09

Issue

Section

Electrotechnical and Computer Engineering