Skip to main navigation menu Skip to main content Skip to site footer

Electrotechnical and Computer Engineering

Vol. 37 No. 07 (2022): Proceedings of Faculty of Technical Sciences

DEVELOPMENT OF „HAPPY BIKER“ GAME

  • Andrea Mendrei
DOI:
https://doi.org/10.24867/18BE25Mendrei
Submitted
July 9, 2022
Published
2022-07-09

Abstract

This paper describes the process of developing a game for kids. The whole flow, basic rules and obstacles in games are described. The mechanism of modelling for some models in game is described afterwards. Subsequently, the paper describes the position of cameras and sound effects that have been implemented in the game. Finally, the underlying code, that is used in the game is described.

References

[1] Unity 2020.3 – https://unity.com/
[2] Blender 2.9 https://docs.blender.org/
[3] Korišćenje materijala https://docs.blender.org/manual/en/2.79/render/blender_render/materials/index.html
[4] Korišćenje armature https://docs.blender.org/manual/en/latest/animation/armatures/index.html
[5] Animacija u Blenderu https://docs.blender.org/manual/en/latest/animation/index.html
[6] model grada i likovi iz igre preuzeti sa: https://assetstore.unity.com
[7] „First person“ perspective https://en.wikipedia.org/wiki/First-person_(video_games)
[8] “Third person” perspective https://en.wikipedia.org/wiki/Virtual_camera_system#Third-person_view
[9] Svi zvučni efekti su preuzeti sa sajta: https://www.zapsplat.com/
[10] Himne zemalja su preuzete sa sajta: https://www.anthemworld.com/
[11] Poznate melodije država su preuzete sa sajta: https://www.mp3juices.cc/
[12] Upotreba skripti unutar Unity programa
https://docs.unity3d.com/Manual/CreatingAndUsingScripts.html