METHODOLOGY AND THE PROCESS OF CREATING A CUSTOM „METAHUMAN“ CHARACTER
DOI:
https://doi.org/10.24867/20EF04FijatKeywords:
Unreal Engine, 3D modeling, character design, video games, MetaHumanAbstract
The manuscript covers the theoretical foundations of character design evolution in video games, the whole process of generating a tri-dimensional character model, including the often used hardware and software for the job, as well as a historical overview of the industry. Finally, the research explores the possibilities of creating a personalized digital character according to an actual person within the newly-developed „MetaHuman“ framework.
References
[1] Iwaniuk, P. (2017) 1997 vs 2007 vs 2017: how is videogame character design evolving. [Online] Dostupno na: https://www.pcgamesn.com/videoga-me-character-design-part-one [Pristupljeno 1.9.2022]
[2] Lankoski, P (2002) Character Design Fundamentals for Role-Playing Games. [Online] Dostupno na: https://www.researchgate.net/publication/200010276_Character-_Design_Fundamentals_for_Role-Playin-g_Games [Pristupljeno: 13.8.2022]
[3] Rajpurohit, P. (2022) 3D Character Modeling for Games: The Detailed Guide. [Online] Dostupno na: https://www.mindinventory.com/blog/3d-character-modeling-for-games [Pristupljeno 29.7.2022]
[4] Pinćjer, I. (2022) Prostorni dizajn - nastavni materijal. Fakultet tehničkih nauka, Novi Sad.
[5] Unreal Engine (2022) MetaHumans Documentation. [Online] Dostupno na: https://docs.metahuman.u-nrealengine.com/en-US/mesh-to-metahuman-quick-start [Pristupljeno 27.8.2022]
[2] Lankoski, P (2002) Character Design Fundamentals for Role-Playing Games. [Online] Dostupno na: https://www.researchgate.net/publication/200010276_Character-_Design_Fundamentals_for_Role-Playin-g_Games [Pristupljeno: 13.8.2022]
[3] Rajpurohit, P. (2022) 3D Character Modeling for Games: The Detailed Guide. [Online] Dostupno na: https://www.mindinventory.com/blog/3d-character-modeling-for-games [Pristupljeno 29.7.2022]
[4] Pinćjer, I. (2022) Prostorni dizajn - nastavni materijal. Fakultet tehničkih nauka, Novi Sad.
[5] Unreal Engine (2022) MetaHumans Documentation. [Online] Dostupno na: https://docs.metahuman.u-nrealengine.com/en-US/mesh-to-metahuman-quick-start [Pristupljeno 27.8.2022]
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Published
2022-12-03
Issue
Section
Gaphic Engineering and Design