Animacija u inženjerstvu
God. 40 Br. 05 (2025): Zbornik radova Fakulteta tehničkih nauka
UPOTREBA METODA KOMPJUTERSKE VIZIJE ZA POTREBE KONTROLE KORISNIČKOG INTERFEJSA INTERAKTIVNOG SOFTVERA
Apstrakt
Rad istražuje primenu kompjuterske vizije za kontrolu korisničkog interfejsa, konkretno ulaznih uređaja računara i upravljanje igrom kreiranom u Unreal Engine okruženju. Korišćeni su Python, MediaPipe i PyAutoGUI biblioteke. Kontrole su realizovane u realnom vremenu komunikacijom između Python skripte i Unreal Engine sistema.
Reference
- [1] Dragan Micić, Tončić Danilo – "Lokalizacija na osnovu markera", https://esveske.github.io/pdf/2017/PFE1701.pdf
- [2] Python Documentation – https://docs.python.org/3/tutorial/
- [3] Pajankar, Ashwin – "Naučite Python 3", Agencija Eho, 2022
- [4] PyAutoGUI Documentation – https://pyautogui.readthedocs.io/en/latest/
- [5] Dattanikaran – "Get Started with PyAutoGUI", Medium
- [6] Google – MediaPipe Solutions Guide, https://ai.google.dev/edge/mediapipe/solutions/guide
- [7] MediaPipe Hands Documentation – https://mediapipe.readthedocs.io/en/latest/solutions/hands.html
- [8] MediaPipe Face Mesh Documentation – https://mediapipe.readthedocs.io/en/latest/solutions/face_mesh.html
- [9] Ushaw G., Alanazi F. – "Improving Detection of DeepFakes through Facial Region Analysis", ResearchGate
- [10] RisingStack – "Node Hero – Getting Started With Node.js Tutorial", https://blog.risingstack.com/node-hero-tutorial-getting-started-with-node-js/
- [11] Bogomyakov E. – "How to connect Unreal Engine 4 to local server via WebSocket using blueprints?", Medium