UPOTREBA METODA KOMPJUTERSKE VIZIJE ZA POTREBE KONTROLE KORISNIČKOG INTERFEJSA INTERAKTIVNOG SOFTVERA
DOI:
https://doi.org/10.24867/30SA05MilekicKljučne reči:
Kompjuterska vizija, Python programski jezik, MediaPipe, PyAutoGUI, Unreal EngineApstrakt
Rad istražuje primenu kompjuterske vizije za kontrolu korisničkog interfejsa, konkretno ulaznih uređaja računara i upravljanje igrom kreiranom u Unreal Engine okruženju. Korišćeni su Python, MediaPipe i PyAutoGUI biblioteke. Kontrole su realizovane u realnom vremenu komunikacijom između Python skripte i Unreal Engine sistema.
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