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Animacija u inženjerstvu

God. 40 Br. 05 (2025): Zbornik radova Fakulteta tehničkih nauka

UPOTREBA METODA KOMPJUTERSKE VIZIJE ZA POTREBE KONTROLE KORISNIČKOG INTERFEJSA INTERAKTIVNOG SOFTVERA

  • Danijela Milekić
DOI:
https://doi.org/10.24867/30SA05Milekic
Predato
May 9, 2025
Objavljeno
2025-12-10

Apstrakt

Rad istražuje primenu kompjuterske vizije za kontrolu korisničkog interfejsa, konkretno ulaznih uređaja računara i upravljanje igrom kreiranom u Unreal Engine okruženju. Korišćeni su Python, MediaPipe i PyAutoGUI biblioteke. Kontrole su realizovane u realnom vremenu komunikacijom između Python skripte i Unreal Engine sistema.

Reference

  1. [1] Dragan Micić, Tončić Danilo – "Lokalizacija na osnovu markera", https://esveske.github.io/pdf/2017/PFE1701.pdf
  2. [2] Python Documentation – https://docs.python.org/3/tutorial/
  3. [3] Pajankar, Ashwin – "Naučite Python 3", Agencija Eho, 2022
  4. [4] PyAutoGUI Documentation – https://pyautogui.readthedocs.io/en/latest/
  5. [5] Dattanikaran – "Get Started with PyAutoGUI", Medium
  6. [6] Google – MediaPipe Solutions Guide, https://ai.google.dev/edge/mediapipe/solutions/guide
  7. [7] MediaPipe Hands Documentation – https://mediapipe.readthedocs.io/en/latest/solutions/hands.html
  8. [8] MediaPipe Face Mesh Documentation – https://mediapipe.readthedocs.io/en/latest/solutions/face_mesh.html
  9. [9] Ushaw G., Alanazi F. – "Improving Detection of DeepFakes through Facial Region Analysis", ResearchGate
  10. [10] RisingStack – "Node Hero – Getting Started With Node.js Tutorial", https://blog.risingstack.com/node-hero-tutorial-getting-started-with-node-js/
  11. [11] Bogomyakov E. – "How to connect Unreal Engine 4 to local server via WebSocket using blueprints?", Medium