RECONSTRUCTION OF FOOD FOR PURPOSE OF ARCHITECTURAL VISUALIZATION
DOI:
https://doi.org/10.24867/07FA05CurcinKeywords:
photogrammetry, agisoft photoscan, food, modeling, blender, 3ds maxAbstract
This paper analyzes the problem of food creation for purposes of architectural visualization. Comparing the two methods, reconstructing the model using AgiSoft Photoscan's automatic program and modeling food in one of the 3D modeling programs, the disadvantages and advantages of these methods are discussed. When creating a scene for architectural visualization purposes, it is necessary for the scene to look as realistic as possible, therefore, by adding an object such as food, this effect is obtained. For the model to be satisfactory, it is necessary to pay attention to the details as well as to the texture of the object, also to take into account the number of polygons, so that there will be no problems when fitting the model into the scene.
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