PYGAME PROGRAM LIBRARY FROM THE POINT OF VIEW OF GRAPHIC GENERATION AND SYNCHRONIZATION WITH AUDIO RECORDING
DOI:
https://doi.org/10.24867/14SA01BucanKeywords:
PyGame Library, 2D video games, graphic viewal, synchronization, platform gamesAbstract
PyGame Library began to develop in the early 2000s. The authors themselves say that this is not the best library for game programming, but it's main advantage is that is easier to use than others and it is suitable for learning programming through the interesting world of computer graphics and computer games, which today play significant role in the lives of individuals, but also of society as a whole. The history of video games dates back to 1948 when Thomas T. Goldsmith got the idea of a video game and patented it. It can be said that since then, the video game industry has been constantly rising and advancing. Video games are designed to immerse players in a kind of virtual reality. Primarily, this is achieved visually, but it can make a huge difference and be a great improvement of the game if the visual part is accompanied by adequate audio recordings.
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