CREATING HYPER-CASUAL GAME FOR ANDROID DEVICES IN UNITY ENGINE
DOI:
https://doi.org/10.24867/19EF08ZivkovKeywords:
mobile games, hyper-casual genre, educational gamesAbstract
The subject of the work is research into the specifics of mobile games of the hyper-casual genre and the possibility of using these games to raise awareness of important topics or for educational purposes. In addition to the features of hyper-casual games, the software tools required for their production were also investigated. As a result of the research, the process of creating a mobile hyper-casual game of an educational character about how to recycle game waste properly is presented - from modeling the necessary elements in the external 3D software tools, creating levels, and inserting characters in the Unity Engine, to customizing the game for Android devices.
References
[1] D. Y. Jin, „Mobile Gaming in Asia: Politics, Culture and Emerging Technologies“, The Evolution of Mobile Games, pp. 6-7, 2017.
[2] https://www.applovin.com/blog/evolution-of-hyper-casual-games/ (pristupljeno u maju 2022.)
[3] https://www.blog.udonis.co/mobile-marketing/hyper-casual-game (pristupljeno u maju 2022.)
[4] J. Hocking, „Unity in Action: Multiplatform game development in C#“, Getting to know Unity, pp. 3-5, 2022.
[5] S. Blackman, ,,Unity for Absolute Beginners“, Rigging Character with Mixamo, pp. 566-570, 2014.
[2] https://www.applovin.com/blog/evolution-of-hyper-casual-games/ (pristupljeno u maju 2022.)
[3] https://www.blog.udonis.co/mobile-marketing/hyper-casual-game (pristupljeno u maju 2022.)
[4] J. Hocking, „Unity in Action: Multiplatform game development in C#“, Getting to know Unity, pp. 3-5, 2022.
[5] S. Blackman, ,,Unity for Absolute Beginners“, Rigging Character with Mixamo, pp. 566-570, 2014.
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Published
2022-09-08
Issue
Section
Gaphic Engineering and Design