Comparative Approach of Environmental Geometry Generation in Video Games Using Photogrammetry and Digital Sculpting

Authors

  • Aleksandra Bobić Docent - Departman za arhitekturu, Katedra za teorije i interpretacije geometrijskog prostra u arhitekturi i urbanizmu Autor

DOI:

https://doi.org/10.24867/22SA01Bobic

Keywords:

photogrammetry, digital sculpting, video games, optimization

Abstract

The paper presents reseach on a comparative approach to generating 3D models for video games. 3D models are generated using photogrammetry and digital sculpting, while using poll these two methods are compared for getting relevant data on which model looks better.

References

[1] Joel R.,2019. Photogrammetry for 3D Content Development
[2] Statham N./Jacob J,2019. Photogrammetry for Game Environments 2014-2019: The Vanishing of Ethan Carter
[3] Terzioglu Y, 2015. Immersion and identity in video games,
[4] Taylor L., 2002. Video games: perspective, point of view and immersion, University of Florida
[5] Michailidis L./Balaguer-Ballester E./ He X., 2018. Flow and Immersion in Video Games: The Aftermath of a Conceptual Challenge

Published

2023-03-06