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Engineering Animation

Vol. 38 No. 03 (2023): Proceedings of Faculty of Technical Sciences

Comparative Approach of Environmental Geometry Generation in Video Games Using Photogrammetry and Digital Sculpting

DOI:
https://doi.org/10.24867/22SA01Bobic
Submitted
September 27, 2022
Published
2023-03-06

Abstract

The paper presents reseach on a comparative approach to generating 3D models for video games. 3D models are generated using photogrammetry and digital sculpting, while using poll these two methods are compared for getting relevant data on which model looks better.

References

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[4] Taylor L., 2002. Video games: perspective, point of view and immersion, University of Florida
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