A comparative approach to creating an interactive scene in relation to immersivness

Authors

  • Dejan Bogavac Autor
  • Marko Jovanović Docent - Departman za arhitekturu, Katedra za teorije i interpretacije geometrijskog prostra u arhitekturi i urbanizmu Autor

DOI:

https://doi.org/10.24867/25FA16Bogavac

Keywords:

escape room, VR, virtual reality, immersion, virtual game, visualization

Abstract

The popularity of traditional Escape Room games and the development of immersive technologies have influenced the emergence of virtual Escape Room games. This research explores the options of representing the concept of a traditional Escape Room game through the immersion of virtual games - PC and VR. Both versions of the game were tested.

References

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[3] Nafarrete J. 2016., This is the Future of VR Escape Rooms, VRScout, https://vrscout.com/news/the-future-of-vr-escape-rooms/ (pristupljeno u septembru 2023.)
[4] Chad J., 2023. Why Do Vr Games Have Bad Graphics? (Fact Checked), TechReviewTeam Blog, https://techreviewteam.com/hardware/why-do-vr-games-have-bad-graphics-fact-checked/ (pristupljeno u septembra 2023.)
[5] Brown, E. and Cairns, P., 2004, April. A grounded investigation of game immersion. In CHI'04 extended abstracts on Human factors in computing systems (pp. 1297-1300)
[6] https://www.adventuresplanet.it/scheda_recensione.php?game=monkey3 (pristupljeno u septembra 2023.)

Published

2023-11-05