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Electrotechnical and Computer Engineering

Vol. 38 No. 12 (2023): Proceedings of the Faculty of Technical Sciences

3D ANIMATED MODEL VIEWING ENGINE

  • Jovan Ivošević
DOI:
https://doi.org/10.24867/25BE25Ivosevic
Submitted
December 5, 2023
Published
2023-12-05

Abstract

The paper attempts to provide an analysis of and solutions to problems related to rendering 3D animated models. An analysis of the current leading model structure is provided, alongside with solutions to loading and storing the data in an efficient manner. Methods of compression, animation and rendering animated 3D models are considered. Virtual reality support is considered, alongside potential problems such support can lead to.

References

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[2] J. Rossignac, "Edgebreaker: connectivity compression for triangle meshes," in IEEE Transactions on Visualization and Computer Graphics[3] J. Rossignac, "Edgebreaker: connectivity compression for triangle meshes," in IEEE Transactions on Visualization and Computer Graphics
[3] M. Isenburg and P. Alliez, "Compressing polygon mesh geometry with parallelogram prediction," IEEE Visualization, 2002. VIS 2002., 2002
[4] Google, Draco, https://github.com/google/draco
[5] Facebook, Zstandard, http://facebook.github.io/zstd/
[6] Apple, LZFSE, https://github.com/lzfse/lzfse