3D ANIMATED MODEL VIEWING ENGINE

Authors

  • Jovan Ivošević Autor

DOI:

https://doi.org/10.24867/25BE25Ivosevic

Keywords:

Animation, 3D, model, engine, virtual, reality, inverse, kinematics, compression, gltf

Abstract

The paper attempts to provide an analysis of and solutions to problems related to rendering 3D animated models. An analysis of the current leading model structure is provided, alongside with solutions to loading and storing the data in an efficient manner. Methods of compression, animation and rendering animated 3D models are considered. Virtual reality support is considered, alongside potential problems such support can lead to.

References

[1] Khronos group, glTF™ 2.0 Specification, https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html.
[2] J. Rossignac, "Edgebreaker: connectivity compression for triangle meshes," in IEEE Transactions on Visualization and Computer Graphics[3] J. Rossignac, "Edgebreaker: connectivity compression for triangle meshes," in IEEE Transactions on Visualization and Computer Graphics
[3] M. Isenburg and P. Alliez, "Compressing polygon mesh geometry with parallelogram prediction," IEEE Visualization, 2002. VIS 2002., 2002
[4] Google, Draco, https://github.com/google/draco
[5] Facebook, Zstandard, http://facebook.github.io/zstd/
[6] Apple, LZFSE, https://github.com/lzfse/lzfse

Published

2023-12-05

Issue

Section

Electrotechnical and Computer Engineering