DEVELOPMENT OF A COMPUTER GAME WITH A FRUIT PROTAGONIST

Authors

  • Isidora Isidora Stanić, Fakultet tehničkih nauka Autor

DOI:

https://doi.org/10.24867/26BE21Stanic

Keywords:

“Go Bananas”, 3D Platformer, Adventure, Design, Gameplay, Trailer

Abstract

This article describes the development process of the computer game with a fruit protagonist, Go Bananas. The project task was to develop a computer game from scratch, from the initial idea to the final realization and trailer. Unity, Blender, Paint.NET and Clipchamp were used for the project implementation. The objectives of the game are to save the protagonist's friends and return their caps. As a result, the initial part of the game was successfully implemented, while the remainder of the game has been conceptualized and prepared for further development.

References

[1] C. Fabricatore , „Gameplay and game mechanics design: a key to quality in videogames“ , OECD-CERI Expert Meeting on Videogames and Education, Октобар, 2007.
[2] https://youtu.be/P7svUxY2Gns?si=lefAGnkTMFZz
qH0o (pristupljeno u oktobru 2023.)
[3] https://youtu.be/buxRiGtgXJc?si=j6vqxmyLU4-FDuBh (pristupljeno u oktobru 2023.)

Published

2024-03-03

Issue

Section

Electrotechnical and Computer Engineering