DEVELOPMENT OF A COMPUTER GAME WITH A FRUIT PROTAGONIST
DOI:
https://doi.org/10.24867/26BE21StanicKeywords:
“Go Bananas”, 3D Platformer, Adventure, Design, Gameplay, TrailerAbstract
This article describes the development process of the computer game with a fruit protagonist, “Go Bananas”. The project task was to develop a computer game from scratch, from the initial idea to the final realization and trailer. Unity, Blender, Paint.NET and Clipchamp were used for the project implementation. The objectives of the game are to save the protagonist's friends and return their caps. As a result, the initial part of the game was successfully implemented, while the remainder of the game has been conceptualized and prepared for further development.
References
[1] C. Fabricatore , „Gameplay and game mechanics design: a key to quality in videogames“ , OECD-CERI Expert Meeting on Videogames and Education, Октобар, 2007.
[2] https://youtu.be/P7svUxY2Gns?si=lefAGnkTMFZz
qH0o (pristupljeno u oktobru 2023.)
[3] https://youtu.be/buxRiGtgXJc?si=j6vqxmyLU4-FDuBh (pristupljeno u oktobru 2023.)
[2] https://youtu.be/P7svUxY2Gns?si=lefAGnkTMFZz
qH0o (pristupljeno u oktobru 2023.)
[3] https://youtu.be/buxRiGtgXJc?si=j6vqxmyLU4-FDuBh (pristupljeno u oktobru 2023.)
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Published
2024-03-03
Issue
Section
Electrotechnical and Computer Engineering