CHALLENGES IN THE PROCESS OF DEVELOPING A MOTOCROSS VIDEOGAME
DOI:
https://doi.org/10.24867/26BE22VasicKeywords:
Videogame development, Motocross, Immersion, Gameplay, StoryAbstract
The subject of this paper is description of a motocross videogame. The videogame is inspired by other videogames of similar theme. This paper presents the story and main characters in this game, gameplay mechanics and types of level present. Tools used in the development process are Unity, Blender, Paint.NET and Audacity.
References
[1] Wikipedia, “Video game industry“, https://en.wikipedia.org/wiki/Video_game_industry , објашњава појам индустрије видео игара,
[2] Wikipedia, “Racing game”, https://en.wikipedia.org/wiki/Racing_game , објашњава развој тркачких игара
[3] C. Fabricatore, “Gameplay and game mechanics design: a key to quality in videogames”, OECD-CERI Expert Meeting on Videogames and Education, Октобар, 2007.
[4] T. Lim, S. Louchart et al. , "Strategies for Effective Digital Games Development and Implementation", Cases on Digital Game-Based Learning, 12, 168–198, 2013.
[2] Wikipedia, “Racing game”, https://en.wikipedia.org/wiki/Racing_game , објашњава развој тркачких игара
[3] C. Fabricatore, “Gameplay and game mechanics design: a key to quality in videogames”, OECD-CERI Expert Meeting on Videogames and Education, Октобар, 2007.
[4] T. Lim, S. Louchart et al. , "Strategies for Effective Digital Games Development and Implementation", Cases on Digital Game-Based Learning, 12, 168–198, 2013.
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Published
2024-03-03
Issue
Section
Electrotechnical and Computer Engineering