DEVELOPMENT OF THE VIDEO GAME „SHROOMS“
DOI:
https://doi.org/10.24867/28SA02SiriskiKeywords:
game design, 3D models, backstory, gameplayAbstract
The primary objective was to conceive and execute a video game, employing diverse methodologies within the domain of computer graphics. Game „Shrooms“ stands as an adventurous gaming experience that combines imaginative storytelling with a fantastical world. This thesis endeavors to delve deeply into the intricacies of the game, exploring its design, developmental journey and narrative components. A detailed analysis was conducted on the background story, the characters and their roles, the style of the game, as well as the gameplay itself.
References
[1] https://www.grammarly.com/blog/heros-journey/
[2] https://www.history.com/topics/inventions/history-of-video-games#the-early-days
[3] https://www.pluralsight.com/blog/film-games/designing-a-hud-that-works-for-your-game#:~:text=The%20HUD%20is%20what's%20displayed,game%20design%20is%20done%20well
[4] https://ivanamiljak.com/Koja-struktura-najvise-doprinosi-tvojoj-prici
[2] https://www.history.com/topics/inventions/history-of-video-games#the-early-days
[3] https://www.pluralsight.com/blog/film-games/designing-a-hud-that-works-for-your-game#:~:text=The%20HUD%20is%20what's%20displayed,game%20design%20is%20done%20well
[4] https://ivanamiljak.com/Koja-struktura-najvise-doprinosi-tvojoj-prici
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Published
2024-10-09
Issue
Section
Engineering Animation