The primary objective was to conceive and execute a video game, employing diverse methodologies within the domain of computer graphics. Game „Shrooms“ stands as an adventurous gaming experience that combines imaginative storytelling with a fantastical world. This thesis endeavors to delve deeply into the intricacies of the game, exploring its design, developmental journey and narrative components. A detailed analysis was conducted on the background story, the characters and their roles, the style of the game, as well as the gameplay itself.