A DOMAIN SPECIFIC LANGUAGE AND A FRAMEWORK FOR MODELING AND GENERATION OF ABILITY SYSTEMS IN ROLE-PLAYING GAMES
DOI:
https://doi.org/10.24867/04BE18BataloKeywords:
Domain-Specific Languages, Model-Driven Software Development, video games, role-playing gamesAbstract
In this paper we present a system for specification and code generation of ability systems for role-playing video games. The system comprises of a domain specific language, one Model-To-Text transformation and a framework for developing video games. Using the proposed system, it is possible to generate runnable textual role-playing games for Python environment.
References
[1] http://dnd.wizards.com/ (приступљено у фебруару 2019.)
[2] M. Barton: Dungeons and Desktops, New York: A K Peters/CRC Press, 2008
[3] Sean Q. Hendricks, W. Keith Wrikler: Gaming as Culture - Essays on Reality, Identity and Experience in Fantasy Games, McFarland, 2006
[4] https://www.statista.com/statistics/552623/number-games-released-steam/ (приступљено у фебруару 2019.)
[2] M. Barton: Dungeons and Desktops, New York: A K Peters/CRC Press, 2008
[3] Sean Q. Hendricks, W. Keith Wrikler: Gaming as Culture - Essays on Reality, Identity and Experience in Fantasy Games, McFarland, 2006
[4] https://www.statista.com/statistics/552623/number-games-released-steam/ (приступљено у фебруару 2019.)
Downloads
Published
2019-08-21
Issue
Section
Electrotechnical and Computer Engineering