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Arhitektura

God. 38 Br. 11 (2023): Zbornik radova Fakulteta tehničkih nauka

Uporedni pristup stvaranja interaktivne scene u odnosu na imersivnost

DOI:
https://doi.org/10.24867/25FA16Bogavac
Predato
September 25, 2023
Objavljeno
2023-11-05

Apstrakt

Popularnost tradicionalnih Escape Room igara i razvoj imersivnih tehnologija je uticao na pojavu virtualnih Escape Room igara. U ovom istraživanju je ispitana mogućnost predstavljanja koncepta tradicionalne Escape Room igre kroz imersivnost virtualnih igara. Testirane su i vezija igre za računar i verzija za virtualnu realnost.

Reference

[1] Mandal, S., 2013. Brief introduction of virtual reality & its challenges. International Journal of Scientific & Engineering Research, 4(4), pp.304-309.
[2] Wiemker, M., Elumir, E. and Clare, A., 2015. Escape room games. Game based learning, 55, pp.55-75.
[3] Nafarrete J. 2016., This is the Future of VR Escape Rooms, VRScout, https://vrscout.com/news/the-future-of-vr-escape-rooms/ (pristupljeno u septembru 2023.)
[4] Chad J., 2023. Why Do Vr Games Have Bad Graphics? (Fact Checked), TechReviewTeam Blog, https://techreviewteam.com/hardware/why-do-vr-games-have-bad-graphics-fact-checked/ (pristupljeno u septembra 2023.)
[5] Brown, E. and Cairns, P., 2004, April. A grounded investigation of game immersion. In CHI'04 extended abstracts on Human factors in computing systems (pp. 1297-1300)
[6] https://www.adventuresplanet.it/scheda_recensione.php?game=monkey3 (pristupljeno u septembra 2023.)