TECHNIQUES, AND APPLICATION IN ARCHITECTURAL VISUALISATION
DOI:
https://doi.org/10.24867/03FA04ZibertKeywords:
VR, visualisation, HMD, simulation, Google, Cardboard, 360, panorama, Unreal EngineAbstract
With broader understanding of the context of it’s development, in this paper, the author explores the technology of virtual reality, and the possibilities of utilizing that technology in the field of architectural visualization. Technical development and four possible solutions are presented, according to the needs and goals of architectural practices.
References
[1] Šiđanin P., Lazić M., „Virtuelna i proširena realnost, koncepti, tehnike, primene“, Univerzitet u Novom Sadu, Fakultet Tehničkih Nauka, Novi Sad, 2018.
[2] https://www.vrs.org.uk/virtual-reality/history.html (pristupljeno 30.10.2018)
[3] Dixon S., „Digital Performance“, The MIT Press, 2007.
[4] Shannon T., „Unreal Engine 4 for Design Visualization“, Addison-Wesley, 2017.
[5] White J., „Virtual Reality and the Built Enviroment, Architectural Press, 2002.
[2] https://www.vrs.org.uk/virtual-reality/history.html (pristupljeno 30.10.2018)
[3] Dixon S., „Digital Performance“, The MIT Press, 2007.
[4] Shannon T., „Unreal Engine 4 for Design Visualization“, Addison-Wesley, 2017.
[5] White J., „Virtual Reality and the Built Enviroment, Architectural Press, 2002.
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Published
2019-07-27
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Section
Architecture