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Architecture

Vol. 34 No. 08 (2019): Proceedings of the Faculty of Technical Sciences

TECHNIQUES, AND APPLICATION IN ARCHITECTURAL VISUALISATION

  • Dejan Žilbert
DOI:
https://doi.org/10.24867/03FA04Zibert
Submitted
July 27, 2019
Published
2019-07-27

Abstract

With broader understanding of the context of it’s development, in this paper, the author explores the technology of virtual reality, and the possibilities of utilizing that technology in the field of architectural visualization. Technical development and four possible solutions are presented, according to the needs and goals of architectural practices.

References

[1] Šiđanin P., Lazić M., „Virtuelna i proširena realnost, koncepti, tehnike, primene“, Univerzitet u Novom Sadu, Fakultet Tehničkih Nauka, Novi Sad, 2018.
[2] https://www.vrs.org.uk/virtual-reality/history.html (pristupljeno 30.10.2018)
[3] Dixon S., „Digital Performance“, The MIT Press, 2007.
[4] Shannon T., „Unreal Engine 4 for Design Visualization“, Addison-Wesley, 2017.
[5] White J., „Virtual Reality and the Built Enviroment, Architectural Press, 2002.