SIMULATION OF METAL AND PLASTIC REFLECTION IN VRAY RENDERING PLUGIN OF 3DS MAX program
DOI:
https://doi.org/10.24867/07FA12MileticKeywords:
Architectural visualization, reflection, metal, plasticAbstract
The aim of this project is to upgrade the limits of architectural visualization with an algorithm which aids in achieving a photorealistic reflection of metal and plastic in Vray rendering plugin of 3ds Max program.
References
[1] G. Warwick, 3D artist and author of Mastering Vray series of tutorials, 2014.
[2] Н. Чалуковић, „Физика за први разред гимназија”, 2006.
[3] S. Tickoo, „Autodesk 3ds Max 2017 For Beginners: A Tutorial Approach”, 2017
[4] M. Pharr,W.Jakob,G. Humphreys, „Physically Based Rendering:From Theory To Implementation”, 2018.
[2] Н. Чалуковић, „Физика за први разред гимназија”, 2006.
[3] S. Tickoo, „Autodesk 3ds Max 2017 For Beginners: A Tutorial Approach”, 2017
[4] M. Pharr,W.Jakob,G. Humphreys, „Physically Based Rendering:From Theory To Implementation”, 2018.
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Published
2020-03-29
Issue
Section
Architecture