CHALLENGES IN THE DEVELOPMENT OF FLASH MULTIPLATFORM APPLICATIONS
DOI:
https://doi.org/10.24867/01BE00BenkaKeywords:
Flash, GPU, Stage3D, Android, iOSAbstract
This work describes ways to render Flash application by using its own methods. It points to their processes, rules and limitations. In addition, there is also an example of the implementation in Stage3D API, as well as a few words about Starling freamwork.
References
[1] https://www.adobe.com/devnet/scout/articles/ understanding-flashplayer-with-scout.html (pristupljeno u sept. 2018.)
[2] https://www.adobe.com/devnet/flashplayer/articles/ how-stage3d-works.html. (pristupljeno u sep. 2018.)
[3] I. Thiabult, “Starling – Building GPU Accelerated Application ”, O’Reilly Sebastopol, CA 95472, 2012.
[2] https://www.adobe.com/devnet/flashplayer/articles/ how-stage3d-works.html. (pristupljeno u sep. 2018.)
[3] I. Thiabult, “Starling – Building GPU Accelerated Application ”, O’Reilly Sebastopol, CA 95472, 2012.
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Published
2018-12-10
Issue
Section
Electrotechnical and Computer Engineering