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Electrotechnical and Computer Engineering

Vol. 34 No. 01 (2019): Proceedings of the Faculty of Technical Sciences

CHALLENGES IN THE DEVELOPMENT OF FLASH MULTIPLATFORM APPLICATIONS

  • Vladislav Benka
DOI:
https://doi.org/10.24867/01BE00Benka
Submitted
December 10, 2018
Published
2018-12-10

Abstract

This work describes ways to render Flash application by using its own methods. It points to their processes, rules and limitations. In addition, there is also an example of the implementation in Stage3D API, as well as a few words about  Starling freamwork.

References

[1] https://www.adobe.com/devnet/scout/articles/ understanding-flashplayer-with-scout.html (pristupljeno u sept. 2018.)

[2] https://www.adobe.com/devnet/flashplayer/articles/ how-stage3d-works.html. (pristupljeno u sep. 2018.)

[3] I. Thiabult, “Starling – Building GPU Accelerated Application ”, O’Reilly Sebastopol, CA 95472, 2012.