Electrotechnical and Computer Engineering
Vol. 34 No. 01 (2019): Proceedings of the Faculty of Technical Sciences
CHALLENGES IN THE DEVELOPMENT OF FLASH MULTIPLATFORM APPLICATIONS
Abstract
This work describes ways to render Flash application by using its own methods. It points to their processes, rules and limitations. In addition, there is also an example of the implementation in Stage3D API, as well as a few words about Starling freamwork.
References
[1] https://www.adobe.com/devnet/scout/articles/ understanding-flashplayer-with-scout.html (pristupljeno u sept. 2018.)
[2] https://www.adobe.com/devnet/flashplayer/articles/ how-stage3d-works.html. (pristupljeno u sep. 2018.)
[3] I. Thiabult, “Starling – Building GPU Accelerated Application ”, O’Reilly Sebastopol, CA 95472, 2012.