CHALLENGES IN THE DEVELOPMENT OF FLASH MULTIPLATFORM APPLICATIONS

Authors

  • Vladislav Benka Autor

DOI:

https://doi.org/10.24867/01BE00Benka

Keywords:

Flash, GPU, Stage3D, Android, iOS

Abstract

This work describes ways to render Flash application by using its own methods. It points to their processes, rules and limitations. In addition, there is also an example of the implementation in Stage3D API, as well as a few words about  Starling freamwork.

References

[1] https://www.adobe.com/devnet/scout/articles/ understanding-flashplayer-with-scout.html (pristupljeno u sept. 2018.)

[2] https://www.adobe.com/devnet/flashplayer/articles/ how-stage3d-works.html. (pristupljeno u sep. 2018.)

[3] I. Thiabult, “Starling – Building GPU Accelerated Application ”, O’Reilly Sebastopol, CA 95472, 2012.

Published

2018-12-10

Issue

Section

Electrotechnical and Computer Engineering