SYSTEM FOR AUTOMATIC GENERATION OF HUMAN FACE RIG
DOI:
https://doi.org/10.24867/17SA01DelicKeywords:
rigging, face, interface, controls, material, map, animating, Python, MayaAbstract
We see many faces every day and communicate with them in different ways: we talk, listen, watch, so facial expressions are very important to us. This fact makes the work of 3D artists, who create a face of a digital character, very difficult. Manual rigging is very time-consuming and therefore automating certain processes is necessary. This paper deals with the creation of an automatic system which, in addition to saving the artist's time, guides him through the process of rigging and reduces the possibility of making a mistake. The system is flexible and can be used in projects of different types and levels of complexity.
References
[1] V. Orvalho, P. Bastos, F. Parke, B. Oliveira and X. Alvarez: Facial Rigging Survey, State of The Art Report, EUROGRAPHICS 2012.
[2] Jan Erik Olsen: A muscle based face rig, Innovations report.
[3] Jason Osipa: Stop Staring, Wiley Publishing 2010.
[4] Ann M. Kring, Denise Sloan: The Facial Expression Coding System (FACES): A Users Guide, Unpublished manuscript.
[5] Bryn Farnsworth: Facial Action Coding System (FACS), https://imotions.com/blog/facial-action-coding-system/ , datum pristupa 18.08.2021.
[6] Adam Spring: FACS Rigging & Texture Blending, https://adamspring.co.uk/2020/05/25/facs-rigging-texture-blending-digital-humans/ , datum pristupa 18.08.2021.
[7] Autodesk Maya Overview, https://www.autodesk.com/products/maya/overview , datum pristupa 18.08.2021.
[2] Jan Erik Olsen: A muscle based face rig, Innovations report.
[3] Jason Osipa: Stop Staring, Wiley Publishing 2010.
[4] Ann M. Kring, Denise Sloan: The Facial Expression Coding System (FACES): A Users Guide, Unpublished manuscript.
[5] Bryn Farnsworth: Facial Action Coding System (FACS), https://imotions.com/blog/facial-action-coding-system/ , datum pristupa 18.08.2021.
[6] Adam Spring: FACS Rigging & Texture Blending, https://adamspring.co.uk/2020/05/25/facs-rigging-texture-blending-digital-humans/ , datum pristupa 18.08.2021.
[7] Autodesk Maya Overview, https://www.autodesk.com/products/maya/overview , datum pristupa 18.08.2021.
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Published
2022-06-09
Issue
Section
Engineering Animation