SIMULATION OF FOOTBALL PLAYER MOVEMENTS FROM AN DEFENSIVE STANDPOINT
DOI:
https://doi.org/10.24867/18BE05SkrobonjaKeywords:
Simulation, game development, Football tacticsAbstract
The virtual world is becoming more and more part of the real world and peoples lives, it’s used in education, sport and entertainment. In this paper is described the process of creating a simulation of player movements on the field. The whole process of creating this kind of simulation in Unity is described, as well as the programming techniques used to implement this.
References
[1] Mat Buckland, AI Techniques for Game Programming, 1st Edition, 2002.
[2] Mat Buckland, Programming Game AI By Example, 1st Edition, 2004
[2] Mat Buckland, Programming Game AI By Example, 1st Edition, 2004
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Published
2022-07-04
Issue
Section
Electrotechnical and Computer Engineering