SIMULATION OF FOOTBALL PLAYER MOVEMENTS FROM AN DEFENSIVE STANDPOINT

Authors

  • Никола Скробоња Autor

DOI:

https://doi.org/10.24867/18BE05Skrobonja

Keywords:

Simulation, game development, Football tactics

Abstract

The virtual world is becoming more and more part of the real world and peoples lives, it’s used in education, sport and entertainment. In this paper is described the process of creating a simulation of player movements on the field. The whole process of creating this kind of simulation in Unity is described, as well as the programming techniques used to implement this.

References

[1] Mat Buckland, AI Techniques for Game Programming, 1st Edition, 2002.
[2] Mat Buckland, Programming Game AI By Example, 1st Edition, 2004

Published

2022-07-04

Issue

Section

Electrotechnical and Computer Engineering