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Engineering Animation

Vol. 37 No. 12 (2022): Proceedings of Faculty of Technical Sciences

CHALLENGES IN THE CREATION OF PUZZLES AND GAME FLOW OF THE ESCAPE ROOM CLASS

  • Sonja Golić
DOI:
https://doi.org/10.24867/20SA03Golic
Submitted
December 8, 2022
Published
2022-12-08

Abstract

The paper presents the theoretical research of escape room video games. The game was created based on Jung's archetypes, in terms of game characters, while the story structure was devised through 12 basic steps. The result is displayed in the Unreal Engine software.

References

[1] Escape live, „What is an Escape room?“,
www.escapelive.co.uk/what-is-an-escape-room/ (pristupljeno avgusta 2022.)
[2] Wikipedia, „Video game“,
en.wikipedia.org/wiki/Video_game (pristupljeno avgusta 2022.)
[3] Wikipedia, „Game engine“,
cardgamedatabase.fandom.com/wiki/Video_game_genres (pristupljeno avgusta 2022.),
[4] Wikipedia, „Unreal Engine“,
en.wikipedia.org/wiki/Unreal_Engine
(pristupljeno avgusta 2022.)
[5] Red door escape room, „The Process of Designing an Escape room“, reddoorescape.com/blog-the-process-of-designing-an-escape-room/ (pristupljeno septembra 2022.)