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Engineering Animation

Vol. 37 No. 12 (2022): Proceedings of Faculty of Technical Sciences

CREATING THE ENVIRONMENT AND IMPLEMENTING THE BASIC ELEMENTS OF AN FPS VIDEO GAME WITHIN THE UNREAL ENGINE

  • Milan Miščević
DOI:
https://doi.org/10.24867/20SA05Miscevic
Submitted
December 8, 2022
Published
2022-12-08

Abstract

The task of this paper is to create an environment and implement the basic elements of an FPS video game within the Unreal Engine. The difference and similarity between level design and video game design is defined. The types of level design are explained, their disadvantages and advantages are listed. The process of level creation, as well as the implementation of FPS elements in the engine, is explained in detail. As a final result, a functional video game level was obtained within which all the requirements prescribed by the rules of FPS video games were met.

References

[1] An Architectural Approach To Level Design, Christopher W. Totten, George Mason University, 2014.
[2] Beginning Game Level Design, John Feil and Marc Scattergood, Thomson Couse Technology PTR, 2005.
[3] Game Development Essentials, Jeannie Novak, Delmar, 2012.
[4] Level Design Concept, Theory and Practice, Rudolf Kremers, 2009.