DEVELOPMENT OF AN AR APPLICATION FOR INTEGRATING DIGITAL FURNITURE INTO USER’S PHYSICAL SURROUNDINGS

Authors

  • Luka Vukanić Autor

DOI:

https://doi.org/10.24867/29EF01Vukanic

Keywords:

Augmented Reality, Unity Engine, User Interface, 3D modelling, backend technologies

Abstract

This paper presents the development process of a mobile AR application using Unity Engine, designed for placing digital furniture in user's physical surroundings. It also encompasses the creation of the user interface, three-dimensional models, and the establishment of an online database and storage to ensure real-time application functionality

References

[1] P. Cipresso, I.A.C. Giglioli, M.A. Raya, and G. Riva, “The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature,” Front. Psychol., Vol. 9, pp. 4, Novembar 2018.
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[3] https://dummies.com/article/technology/programming-web-design/general-programming-web-design/the-history-of-virtual-and-augmented-reality-256104 (pristupljeno u februaru 2024.)
[4] https://techtarget.com/iotagenda/definition/Google-Glass (pristupljeno u februaru 2024.)
[5] https://www.ibm.com/blog/sdk-vs-api (pristupljeno u februaru 2024.)
[6] https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@17.0/manual/index.html (pristupljeno u maju 2024.)
[7] https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@4.0/manual/raycast-manager.html (pristpljeno u maju 2024.)
[8] https://www.browserstack.com/guide/what-is-user-interface (pristpljeno u februaru 2024.)

Published

2024-11-27