FANTASY GAMES BASED ON LARGE LANGUAGE MODELS

Authors

  • Aleksa Simić Autor

DOI:

https://doi.org/10.24867/29BE33Simic

Keywords:

Interactive fiction, GPT, DALL-E, OpenAI, API, content generation, meta-model, DSL, immersive experiences

Abstract

This thesis explores the evolution of interactive fiction and its application in contemporary technologies, focusing on the use of large language models for creating games and other content. The work includes an analysis of the historical development, existing tools such as TADS and Inform, and the integration of advanced models through the OpenAI API. The developed meta-model and DSL enable the generation of games. The results demonstrate the potential of these technologies to revolutionize interactive fiction by providing personalized and immersive experiences.

References

[1] Montfort N. Riddle machines: The history and nature of interactive fiction. A companion to digital literary studies. 2013 May 17:267-82.
[2] https://www.ifwiki.org/index.php/TADS_3 (pristupljeno u avgustu 2024.)
[3] https://inform-fiction.org/ (pristupljeno u avgustu 2024.)
[4] Dejanović I, Vaderna R, Milosavljević G, Vuković Ž. Textx: a python tool for domain-specific languages implementation. Knowledge-based systems. 2017 Jan 1;115:1-4.
[5] https://docs.python.org/3/library/tkinter.html (pristupljeno u avgustu 2024.)
[6] https://openai.com/index/openai-api/ (pristupljeno u avgustu 2024.)
[7] Wu T, He S, Liu J, Sun S, Liu K, Han QL, Tang Y. A brief overview of ChatGPT: The history, status quo and potential future development. IEEE/CAA Journal of Automatica Sinica. 2023 May 1;10(5):1122-36.
[8] https://openai.com/index/dall-e/ (pristupljeno u avgustu 2024.)
[9] https://www.graphviz.org/ (pristupljeno u avgustu 2024.)

Published

2024-11-06

Issue

Section

Electrotechnical and Computer Engineering