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Engineering Animation

Vol. 40 No. 01 (2025): Proceedings of the Faculty of Technical Sciences

NON-REAL-TIME AND REAL-TIME RENDERING METHODS: A COMPARATIVE CASE STUDY OF WATER AND GLASS CAUSTIC RENDERING

  • Milica Savić
DOI:
https://doi.org/10.24867/29SA01Savic
Submitted
January 8, 2025
Published
2025-01-08

Abstract

The aim of this research is to explore caustics and rendering algorithms that are shown to be the most efficient for this effect. The research also includes testing these algorithms using different renderers in the software “Blender“ and “3Ds Max“ for photorealistic caustics rendering in non-real-time computer graphics. “Unreal Engine“ was used for testing real-time caustics rendering.

References

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