A PROGRAMMING MODEL OF CONFIGURABLE COMPONENTS FOR FPS GAMES WITH STRATEGY ELEMENTS
DOI:
https://doi.org/10.24867/30BE42TesanovicKeywords:
Programming model, game development, FPSAbstract
There is a lack of adequate models for fast video game prototyping. This paper proposes a programming model of configurable components whose implementation represents such a tool. The tool is tested in the form of two game prototypes. The result confirms the validity of the proposed solution and also serves as a basis for future research.
References
[1] https://unity.com/ (pristupljeno u septembru 2024)
[2] https://www.unrealengine.com/en-US (pristupljeno u septembru 2024)
[3] https://godotengine.org/ (pristupljeno u septembru 2024)
[4] https://www.gameopedia.com/evolution-of-first-person-shooter-fps-games/ (pristupljeno u septembru 2024)
[5] https://ultimatepopculture.fandom.com/wiki/First-person_shooter (pristupljeno u septembru 2024)
[6] https://reedkolbe.medium.com/an-analysis-of-first-person-shooters-what-makes-a-successful-fps-and-where-the-market-is-headed-e7b333ef5d05 (pristupljeno u septembru 2024)
[7] https://brokenkingdom.medium.com/what-are-real-time-strategy-games-6ddffd806ed1 (pristupljeno u septembru 2024)
[8] https://invogames.com/blog/what-is-real-time-strategy-games/ (pristupljeno u septembru 2024)
[9] https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html (pristupljeno u septembru 2024)
[2] https://www.unrealengine.com/en-US (pristupljeno u septembru 2024)
[3] https://godotengine.org/ (pristupljeno u septembru 2024)
[4] https://www.gameopedia.com/evolution-of-first-person-shooter-fps-games/ (pristupljeno u septembru 2024)
[5] https://ultimatepopculture.fandom.com/wiki/First-person_shooter (pristupljeno u septembru 2024)
[6] https://reedkolbe.medium.com/an-analysis-of-first-person-shooters-what-makes-a-successful-fps-and-where-the-market-is-headed-e7b333ef5d05 (pristupljeno u septembru 2024)
[7] https://brokenkingdom.medium.com/what-are-real-time-strategy-games-6ddffd806ed1 (pristupljeno u septembru 2024)
[8] https://invogames.com/blog/what-is-real-time-strategy-games/ (pristupljeno u septembru 2024)
[9] https://docs.godotengine.org/en/stable/getting_started/introduction/key_concepts_overview.html (pristupljeno u septembru 2024)
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Published
2025-04-04
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Section
Electrotechnical and Computer Engineering