PROGRAM-CONTROLLED RANDOMNESS OF EXPERIENCING THE SAME GAME PATH

Authors

  • Marko Pušac Autor

DOI:

https://doi.org/10.24867/30SA02Pusac

Keywords:

Computer graphics, Video games, Game design

Abstract

This paper researches different methods used by small game development teams to extend playtime. It describes the design of a game prototype that implements analyzed methods, particularly focusing on procedural content generation and random instantiation of entities to create gameplay variability and enhance player experience.

References

[1] Shaker, N., Togelius, J., Nelson, M. J. (2016). Procedural Content Generation in Games, Springer.

[2] https://www.makeuseof.com/what-are-roguelike-and-roguelite-video-games (pristupljeno u septembru 2024.)

[3] https://www.gamedeveloper.com/design/randomness-and-game-design (pristupljeno u septembru 2024.)

[4] https://www.gamedeveloper.com/design/design-101-the-role-of-randomness (pristupljeno u septembru 2024.)

Published

2025-05-09