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Engineering Animation

Vol. 40 No. 05 (2025): Proceedings of the Faculty of Technical Sciences

PROGRAM-CONTROLLED RANDOMNESS OF EXPERIENCING THE SAME GAME PATH

  • Marko Pušac
DOI:
https://doi.org/10.24867/30SA02Pusac
Submitted
May 9, 2025
Published
2025-12-10

Abstract

This paper researches different methods used by small game development teams to extend playtime. It describes the design of a game prototype that implements analyzed methods, particularly focusing on procedural content generation and random instantiation of entities to create gameplay variability and enhance player experience.

References

  1. [1] Shaker, N., Togelius, J., Nelson, M. J. (2016). Procedural Content Generation in Games, Springer.
  2. [2] https://www.makeuseof.com/what-are-roguelike-and-roguelite-video-games (pristupljeno u septembru 2024.)
  3. [3] https://www.gamedeveloper.com/design/randomness-and-game-design (pristupljeno u septembru 2024.)
  4. [4] https://www.gamedeveloper.com/design/design-101-the-role-of-randomness (pristupljeno u septembru 2024.)