PREPARING 3D MODELS FOR USE IN UNREAL ENGINE AND UNREAL EDITOR FOR FORTNITE SOFTWARE ENVIRONMENTS

Authors

  • Nikolina Vukadinović Autor
  • Bojan Banjanin Autor

DOI:

https://doi.org/10.24867/31EF03Vukadinovic

Keywords:

3D Modeling, 3D Modeling Software, File Export, Unreal Engine 5, Unreal Editor for Fortnite, Blender

Abstract

The theoretical component of this paper provides an overview of fundamental concepts in 3D modeling, including available software solutions and modeling techniques. In addition to outlining the production methods, the critical requirements for the successful implementation of the project were also thoroughly examined. The practical section of the paper focuses on the development of a 3D project utilizing Blender. Special attention is given to the integration of the project within the software environments of Unreal Engine 5 and Unreal Editor for Fortnite.

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Published

2025-08-18