A DOMAIN-SPECIFIC LANGUAGE FOR INTERACTIVE STORIES

Authors

  • Sara Sinjeri Autor

DOI:

https://doi.org/10.24867/32BE21Sinjeri

Keywords:

Interactive fiction, domain specific language, textX, image generation, tKinter, python

Abstract

This paper deals with research of interactive fiction through history and the design and implementation od domain-specific language for interactive stories . 

References

[1] Interactive fiction, https://en.wikipedia.org/wiki/Interactive_fiction (pristupljeno u septembru 2024.)

[2] Inform, https://en.wikipedia.org/wiki/Inform (pristupljeno u oktobru 2024.)

[3] TADS, https://www.tads.org (pristupljeno u septembru 2024.)

[4] TextX, https://www.igordejanovic.net/courses/tech/textX/ (pristupljeno u septembru 2024.)

[5] Tkinter, https://docs.python.org/3/library/tkinter.html (pristupljeno u septembru 2024.)

[6] Craiyon, https://pypi.org/project/craiyon.py (pristupljeno u septembru 2024.)

[7] Stable Diffusion, https://en.wikipedia.org/wiki/Stable_Diffusion (pristupljeno u septembru 2024.)

[8] Eden AI, https://docs.edenai.co/docs/getting-startedwith-eden-ai (pristupljeno u septembru 2024.)

[9] Montfort, Nick. "Riddle Machines: The History and Nature of Interactive Fiction." A Companion to Digital Literary Studies, edited by Ray Siemens and Susan Schreibman, John Wiley & Sons Ltd, 2013, 267-282 (pristupljeno u septembru 2024.)

Published

2025-10-27

Issue

Section

Electrotechnical and Computer Engineering