Electrotechnical and Computer Engineering
Vol. 40 No. 10 (2025): Proceedings of the Faculty of Technical Sciences
A DOMAIN-SPECIFIC LANGUAGE FOR INTERACTIVE STORIES
Abstract
This paper deals with research of interactive fiction through history and the design and implementation od domain-specific language for interactive stories .
References
- [1] Interactive fiction, https://en.wikipedia.org/wiki/Interactive_fiction (pristupljeno u septembru 2024.)
- [2] Inform, https://en.wikipedia.org/wiki/Inform (pristupljeno u oktobru 2024.)
- [3] TADS, https://www.tads.org (pristupljeno u septembru 2024.)
- [4] TextX, https://www.igordejanovic.net/courses/tech/textX/ (pristupljeno u septembru 2024.)
- [5] Tkinter, https://docs.python.org/3/library/tkinter.html (pristupljeno u septembru 2024.)
- [6] Craiyon, https://pypi.org/project/craiyon.py (pristupljeno u septembru 2024.)
- [7] Stable Diffusion, https://en.wikipedia.org/wiki/Stable_Diffusion (pristupljeno u septembru 2024.)
- [8] Eden AI, https://docs.edenai.co/docs/getting-startedwith-eden-ai (pristupljeno u septembru 2024.)
- [9] Montfort, Nick. "Riddle Machines: The History and Nature of Interactive Fiction." A Companion to Digital Literary Studies, edited by Ray Siemens and Susan Schreibman, John Wiley & Sons Ltd, 2013, 267-282 (pristupljeno u septembru 2024.)