Electrotechnical and Computer Engineering
Vol. 41 No. 02 (2026): Proceedings of the Faculty of Technical Sciences
Algorithmic model of chemical reactions and its application in an educational video game
Abstract
This paper presents the development of an algorithmic model for real-time validation of chemical reactions within an educational video game. The model formalizes the rules of element combination based on valence and electronegativity, including automated formula generation and visual compound rendering. Implemented in the Unreal Engine environment, the system enables interactive reaction validation through user feedback. The work integrates algorithmic logic with visual and pedagogical principles to support learning through gameplay.
References
- [1] P. Atkins, J. D. Paula, and J. Keeler, Atkins’ Physical Chemistry, 12th ed. Oxford University Press, 2022. doi: 10.1093/hesc/9780198847816.001.0001.
- [2] C. Ware, Information visualization: perception for design. in The Morgan Kaufmann series in interactive technologies. San Francisco, CA: Morgan Kaufman, 2004.
- [3] B. Shneiderman and C. Plaisant, Designing the user interface: strategies for effective human-computer interaction, 4. ed. Boston, Mass. Munich: Pearson/Addison-Wesley, 2005.
- [4] D. E. Knuth, “The art of computer programming. 1: Fundamental algorithms,” 2. ed., 34. [print.]., Reading, Mass: Addison-Wesley, 1995.
- [5] R. C. Martin, J. Grenning, S. Brown, and K. Henney, Clean Architecture: a craftsman’s guide to software structure and design. in Robert C. Martin series. Boston Columbus Indianapolis New York San Francisco Amsterdam Cape Town Dubai London Madrid Milan Munich Paris Montreal Toronto Delhi Mexico City São Paulo Sydney Hong Kong Seoul Singapore Taipei Tokyo: Prentice Hall, 2018.
- [6] R. E. Mayer, “TABLE I DEFINITIONSOF KEY TERMS Term Definition Example”.
- [7] R. K. Yin, Case study research and applications: design and methods, Sixth edition. Los Angeles London New Delhi Singapore Washington DC Melbourne: SAGE, 2018.