Skip to main navigation menu Skip to main content Skip to site footer

Electrotechnical and Computer Engineering

Vol. 41 No. 08 (2026): Proceedings of the Faculty of Technical Sciences

System for Strategy Adaptation in Repeated Two-Player Zero-Sum Uncertain Games

  • Djordje Mirosavic
DOI:
https://doi.org/10.24867/
Submitted
September 7, 2026
Published
2026-09-09

Abstract

The topic of this paper is the creation of a platform that learns human behavior in the game rockpaper-scissors and, accordingly, adaptively selects a strategy to defeat them. The first part of the paper will present the strategies to be used, and the development of the software and hardware platform. The second part will present the results of the experiments. 

References

  1. [1] Figurska M, Stańczyk M, Kulesza K. (2008).
  2. “Humans cannot consciously generate random
  3. numbers sequences: Polemic study”
  4. [2] Schulz, MA., Baier, S., Timmermann, B. (2021). “A
  5. cognitive fingerprint in human random number
  6. generation”
  7. [3] Hasselt, H., Guez, A., & Silver, D. (2015). “Deep
  8. Reinforcement Learning with Double Q-learning”
  9. [4] Wang, Z., Xu, B. & Zhou, HJ. (2014).“Social cycling
  10. and conditional responses in the Rock-Paper-Scissors
  11. game”
  12. [5] Kumar, D. (2024).“DDQN: Tackling Overestimation
  13. Bias in Deep Reinforcement Learning”