APPLICATION OF THE DOMAIN KNOWLEDGE QUIZ WITH THE HELP OF SPHERO ROBOT IN EDUCATION
DOI:
https://doi.org/10.24867/06BE31StojkicKeywords:
Modern Educational Technologies, Quiz, Sphero SPRKAbstract
There is a wealth of research showing that children at a younger age learn much faster through play. So, through Sprk + robots and a desktop game, we tried to make the domain knowledge quiz we learn at school as interesting as possible. Research studies in developmental and cognitive psychology indicate that environmental impacts are important during the early years of development and that the lack of necessary stimuli related to the child's development causes the child to reach his or her full potential. This paper describes two applications that are in quiz format. The first application is a quiz that has a specific set of questions on the basis of which the robot sphero (SPRK +) moves. So, based on the correct answers from a given application, the robot is moved through a sphero EDU application. In the Sphero EDU application, we have created programs using the javascript programming language. The robot moves around a handmade folder that we customize to a specific domain of knowledge. The second application is a desktop game in quiz format developed through WPF and OpenGL where we have a virtual map on which a 3D object moves based on the answers from a game.
References
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