THE TECHNOLOGICAL PROCESS OF COMPUTER ANIMATION PRODUCTION
DOI:
https://doi.org/10.24867/06EF03JugovicKeywords:
Computer graphics, Technological process, Computer animationAbstract
The basis of this paper is the acquaintance with the technological process of computer animation production and the influence traditional animation and stop motion have on it's pipeline.
References
[1] „Motion pictures: The grand optical illusion,“ [Na mreži]. Available: http://thebrain.mcgill.ca
[2] F. Thomas i O. Johnston, The Illusion of Life, 1981.
[3] R. Dunlop, Production Pipeline Fundamentals for Film and Games, 2014.
[4] „Introduction to stop motion animation,“ dragonframe, [Na mreži]. Available: http://www.dragonframe.com/introduction-stop-motion-animation.
[5] R. Parent, Computer Animation: Algorithms and Techniques, 2001.
[2] F. Thomas i O. Johnston, The Illusion of Life, 1981.
[3] R. Dunlop, Production Pipeline Fundamentals for Film and Games, 2014.
[4] „Introduction to stop motion animation,“ dragonframe, [Na mreži]. Available: http://www.dragonframe.com/introduction-stop-motion-animation.
[5] R. Parent, Computer Animation: Algorithms and Techniques, 2001.
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Published
2020-01-20
Issue
Section
Gaphic Engineering and Design