THE USAGE OF VR AND AR TECHNOLOGY IN MARKETING

Authors

  • Ksenija Mitrović Autor

DOI:

https://doi.org/10.24867/06GI06Mitrovic

Keywords:

Virtual Reality, Augmented Reality, Marketing

Abstract

The aim of this research is to examine the level and success of the usage of virtual and augmented reality in the context of marketing activities. Within the subject, challenges and consumer's acceptance of this emerging technology and it's virtual solutions are given also. Brand Ikea is used as an example with three different cases of the usage of VR and AR, explaining their goals and effects. Research is relevant during a time when Industry 4.0 is revolutionizing the business field and companies are transforming into their digital form.

References

[1]M. Wade, „Digital business transformation“, Global Center for Digital Business Transformation, 2015.
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[3] J. Pine, J. Gilmore, „The Experience is the Marketing“, BrownHerron Publishing, 2012.
[4] S. Poulsson, S. Kale, „The Experience Economy and Commercial Experiences“, The Marketing Review, pp. 267-277, 2004.
[5]R. Popović, D. Cvetković, D. Marković, „Multimedija“, Univerzitet Singidunum, 2010.
[6]S. R. Chavan, „Augmented Reality vs. Virtual Reality: Differences and Similarities“, International Journal of Advanced Research in Computer Engineering & Technology, pp. 1947-1952, 2016.
[7]https://www.ikea.com/au/en/apps/IKEAPlace.html (pristupljeno u septembru 2019.)
[8]https://www.ikea.com/ms/en_US/this-is-ikea/ikea-highlights/Virtual-reality/index.html (pristupljeno u septembru 2019.)
[9]https://www.vrheads.com/i-visited-ikea-vr-and-it-blew-my-mind (pristupljeno u septembru 2019.)
[10]https://www.adweek.com/digital/ikea-is-stepping-into-virtual-reality-by-creating-a-game-for-new-store-openings/ (pristupljeno u septembru 2019.)

Published

2020-01-27

Issue

Section

Industrial Engineering and Management