THE CONTRIBUTION OF PBR APPROACH TO A BETTER glTF MODEL RENDERING
DOI:
https://doi.org/10.24867/07BE08RibarKeywords:
Computer graphics, light equations, shaders, physically based rendering, BRDF, glTFAbstract
Descriptions of modern computer graphics concepts, their contributions to the industry and the look of the scene that the graphics software renders.
References
[1] Matt Pharr, Wenzel Jakob, Greg Humphreys, Physically Based Rendering: From Theory to Implementation, 2018
[2] Jeremy Romanovski, Let's Get Physical: https://www.jeremyromanowski.com/blog/2015/11/20/lets-get-physical-part-1-of-3
[3] glTF github repozitorijum https://github.com/KhronosGroup/glTF
[2] Jeremy Romanovski, Let's Get Physical: https://www.jeremyromanowski.com/blog/2015/11/20/lets-get-physical-part-1-of-3
[3] glTF github repozitorijum https://github.com/KhronosGroup/glTF
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Published
2020-02-22
Issue
Section
Electrotechnical and Computer Engineering