REALISTIC REPRESENTATION OF GRASS
DOI:
https://doi.org/10.24867/07FA14CvijanovicKeywords:
Architecture, Architectural visualization, Realistic representation of grassAbstract
In an age when computer graphics have advanced so much, imagined space modeling is used in presentation and visualization. To create quality visualization, one of the things that is necessary to recognize is the tools for 3D modeling and rendering. The goal of the paper is to minimize the time consumption and scene weight and at the same time generate the most realistic representation of grass by using 3Ds Max modeling tools.
References
[1] Gradnja (2017) Foto ili realizam? Fotorealistična arhitektonska vizualizacija. Dostupno na: https://www.gradnja.rs/foto-ili-realizam-fotorealisticna-arhitektonska-vizuelizacija/
[2] Autodesk (2019); 3Ds Max. Dostupno na: https://www.autodesk.com/products/3ds-max/overview
[3] ICube (2019) MultiScatter. Dostupno na: https://rendering.ru/multiscatter.html
[4] Mantissa (2014) Grass Generator Dostupno na: https://mantissa.xyz/blog/2014/1/20/grass-generator-v1
[2] Autodesk (2019); 3Ds Max. Dostupno na: https://www.autodesk.com/products/3ds-max/overview
[3] ICube (2019) MultiScatter. Dostupno na: https://rendering.ru/multiscatter.html
[4] Mantissa (2014) Grass Generator Dostupno na: https://mantissa.xyz/blog/2014/1/20/grass-generator-v1
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Published
2020-03-30
Issue
Section
Architecture