PROCEDURAL GENERATION OF GRAMMAR-BASED COMPUTER GAMES

Authors

  • Lazar Anđelić Autor

DOI:

https://doi.org/10.24867/01BE31Andjelic

Keywords:

L-system, Grammar, Procedural generation, Video game

Abstract

Description of a method of using L-systems combined with a formal grammar to generate a 3D scene usable in video game.

References

[1] J. Freiknecht, W. Effelsberg, „A Survey on the Procedural Generation of Virtual Worlds“, 2017.
[2] K. Salen, E. Zimmerman, „Rules of Play: Game Design Fundamentals, 2004“.
[3] S. Ince, “Automatic Dynamic Content Generation for Computer Games”, 1999.
[4] Y. I. H. Parish, P. Mueller, “Procedural Modeling of Cities”, 2001.

Published

2018-11-25

Issue

Section

Electrotechnical and Computer Engineering