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Electrotechnical and Computer Engineering

Vol. 34 No. 01 (2019): Proceedings of the Faculty of Technical Sciences

PROCEDURAL GENERATION OF GRAMMAR-BASED COMPUTER GAMES

  • Lazar Anđelić
DOI:
https://doi.org/10.24867/01BE31Andjelic
Submitted
November 25, 2018
Published
2018-11-25

Abstract

Description of a method of using L-systems combined with a formal grammar to generate a 3D scene usable in video game.

References

[1] J. Freiknecht, W. Effelsberg, „A Survey on the Procedural Generation of Virtual Worlds“, 2017.
[2] K. Salen, E. Zimmerman, „Rules of Play: Game Design Fundamentals, 2004“.
[3] S. Ince, “Automatic Dynamic Content Generation for Computer Games”, 1999.
[4] Y. I. H. Parish, P. Mueller, “Procedural Modeling of Cities”, 2001.