Application of procedural maps in interior visualization
DOI:
https://doi.org/10.24867/12FA23RadosavljevicKeywords:
materials, texturing, PBRAbstract
The topic of this research deals with the possibility and analysis of generating PBR (Physically Based Rendering) stone materials.
References
[1] Abhishek Kumar “Beginning PBR Texturing Learn Physically Based Rendering with Allegorithmic’s Substance Painter” (pristupljeno 9.09.2020).
[2] Diplomski rad “Poredjenje metoda za računanje koeficijenata Frenelove refleksije u programima za senčenje“, Srđa Štetić-Kozić, 2014. (pristupljeno 2.10.2020). https://rti.etf.bg.ac.rs/rti/ms1rg2/materijali/dodatni/SrdjaSteticKozic-diplomski(2014).pdf
[2] Diplomski rad “Poredjenje metoda za računanje koeficijenata Frenelove refleksije u programima za senčenje“, Srđa Štetić-Kozić, 2014. (pristupljeno 2.10.2020). https://rti.etf.bg.ac.rs/rti/ms1rg2/materijali/dodatni/SrdjaSteticKozic-diplomski(2014).pdf
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Published
2021-04-07
Issue
Section
Architecture