Abstract
The topic of this research deals with the possibility and analysis of generating PBR (Physically Based Rendering) stone materials.
References
[1] Abhishek Kumar “Beginning PBR Texturing Learn Physically Based Rendering with Allegorithmic’s Substance Painter” (pristupljeno 9.09.2020).
[2] Diplomski rad “Poredjenje metoda za računanje koeficijenata Frenelove refleksije u programima za senčenje“, Srđa Štetić-Kozić, 2014. (pristupljeno 2.10.2020). https://rti.etf.bg.ac.rs/rti/ms1rg2/materijali/dodatni/SrdjaSteticKozic-diplomski(2014).pdf