Application of procedural maps in interior visualization

Authors

  • Ljupka Radosavljević Autor

DOI:

https://doi.org/10.24867/12FA23Radosavljevic

Keywords:

materials, texturing, PBR

Abstract

The topic of this research deals with the possibility and analysis of generating PBR (Physically Based Rendering) stone materials.

References

[1] Abhishek Kumar “Beginning PBR Texturing Learn Physically Based Rendering with Allegorithmic’s Substance Painter” (pristupljeno 9.09.2020).
[2] Diplomski rad “Poredjenje metoda za računanje koeficijenata Frenelove refleksije u programima za senčenje“, Srđa Štetić-Kozić, 2014. (pristupljeno 2.10.2020). https://rti.etf.bg.ac.rs/rti/ms1rg2/materijali/dodatni/SrdjaSteticKozic-diplomski(2014).pdf

Published

2021-04-07