PROCEDURAL GENERATION OF VIDEO GAME ENVIRONMENTS

Authors

  • Kristina Tapai Autor
  • Bojan Banjanin Autor

DOI:

https://doi.org/10.24867/31EF01Tapai

Keywords:

Procedural generation in video games, environment design, real-time rendering, computer generated graphics

Abstract

The paper presents the possibilities of procedural generation of video game environments using Unreal Engine game engine. Two systems were created, a system that generates terrain using ready-made 3D models, as well as a system that generates models used to create a terrain. Systems that procedurally place models and particle systems on the generated terrain were created. The performances of the created systems were analyzed. 

References

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[2] J. DiLaura, „A Look at Unreal Engine Procedural Generation of Content,“ interactiveimmersive.io, Sept. 22, 2023. [Online]. Dostupno na: https://interactiveimmersive.io/blog/unreal-engine/a-lookat-procedural-content-generation-in-unrealengine/#:~:text=The%20framework%20allows%20artists%20and,or%20trees%20to%20a%20forest (Pristupljeno: Sept. 21, 2024.)

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Published

2025-08-18