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Gaphic Engineering and Design

Vol. 40 No. 08 (2025): Proceedings of the Faculty of Technical Sciences

PROCEDURAL GENERATION OF VIDEO GAME ENVIRONMENTS

  • Kristina Tapai
  • Bojan Banjanin
DOI:
https://doi.org/10.24867/31EF01Tapai
Submitted
August 12, 2025
Published
2026-01-02

Abstract

The paper presents the possibilities of procedural generation of video game environments using Unreal Engine game engine. Two systems were created, a system that generates terrain using ready-made 3D models, as well as a system that generates models used to create a terrain. Systems that procedurally place models and particle systems on the generated terrain were created. The performances of the created systems were analyzed. 

References

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