PROCEDURALNO GENERISANJE OKRUŽENJA VIDEO IGRE
DOI:
https://doi.org/10.24867/31EF01TapaiKljučne reči:
Proceduralna generacija u video igrama, dizajn okruženja, real-time rendering, kompjuterski generisana grafikaApstrakt
U radu su predstavljene mogućnosti procedrualne generacije okruženja video igara koristeći gejm endžin Unreal Engine. Kreiran je sistem koji generiše teren koristeći gotove 3D modele, kao i sistem koji generiše modele koji se koriste za kreiranje terena. Predstavljeni su sistemi koji proceduralno postavljaju modele i sisteme čestica na generisani teren. Analizirane su performase kreiranih procedrualnih sistema.
Reference
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