##navigation.skip.nav## ##navigation.skip.main## ##navigation.skip.footer##

Grafičko inženjerstvo i dizajn

God. 40 Br. 08 (2025): Zbornik radova Fakulteta tehničkih nauka

PROCEDURALNO GENERISANJE OKRUŽENJA VIDEO IGRE

  • Kristina Tapai
  • Bojan Banjanin
DOI:
https://doi.org/10.24867/31EF01Tapai
Predato
August 12, 2025
Objavljeno
2026-01-02

Apstrakt

U radu su predstavljene mogućnosti procedrualne generacije okruženja video igara koristeći gejm endžin Unreal Engine. Kreiran je sistem koji generiše teren koristeći gotove 3D modele, kao i sistem koji generiše modele koji se koriste za kreiranje terena. Predstavljeni su sistemi koji proceduralno postavljaju modele i sisteme čestica na generisani teren. Analizirane su performase kreiranih procedrualnih sistema.

Reference

  1. [1] A. Ikeda, „Unraveling the Mysteries of Procedural Generation in Gaming,“ tokengamer.io, Avg. 10, 2023. [Online]. Dostupno na: https://tokengamer.io/unravelingthe-mysteries-of-procedural-generation-in-gaming/ (Pristupljeno: Sept. 21, 2024.)
  2. [2] J. DiLaura, „A Look at Unreal Engine Procedural Generation of Content,“ interactiveimmersive.io, Sept. 22, 2023. [Online]. Dostupno na: https://interactiveimmersive.io/blog/unreal-engine/a-lookat-procedural-content-generation-in-unrealengine/#:~:text=The%20framework%20allows%20artists%20and,or%20trees%20to%20a%20forest (Pristupljeno: Sept. 21, 2024.)
  3. [3] A. Moskalev, „Wave Function Collapse for procedural generation in Unity,“ pvs-studio.com, Jan. 24, 2023. [Online]. Dostupno na: https://pvsstudio.com/en/blog/posts/csharp/1027/ (Pristupljeno: Sept. 21, 2024.)
  4. [3] K. North, „Boost Performance with Instanced Static Meshes in Unreal Engine“, gamedevexp.com, [Online]. Dostupno na: https://gamedevexp.com/unreal-engineinstanced-static-mesh/ (Pristupljeno Sept. 21, 2024.)
  5. [4]Epic Games, „Procedural Content Generation Overview,“ dev.epicgames.com, [Online]. Dostupno na: https://dev.epicgames.com/documentation/en-us/unrealengine/procedural-content-generation-overview (Pristupljeno: Sept. 21, 2024.)
  6. [5] Autodesk, „Procedural generation: Creating infinite algorithmic realities,“ autodesk.com, [Online]. Dostupno na: https://www.autodesk.com/solutions/proceduralgeneration (Pristupljeno: Sept. 21, 2024.)