JEZIK ZA OPIS PRAVILA ZA IGRE SA KARTAMA
DOI:
https://doi.org/10.24867/33BE30VulinKeywords:
DSL, textX, Python, WebSocket, visualization , Trading card gamesAbstract
The paper presents the design and implementation of a domain-specific language (DSL) intended for describing the rules of card games. The system includes a textX parser, a Python-based interpreter, and a web client with support for interactive visualization. The goal is to enable easy creation of card games without the need for programming knowledge.
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