Engineering Animation
Vol. 41 No. 01 (2026): Proceedings of the Faculty of Technical Sciences
COMPARATIVE ANALYSIS OF DIFFERENT APPROACHES FOR CREATING REALISTIC VEGETATION IN UNREAL ENGINE
- Tamara Tirkajla
- Ivana Vasiljević
Abstract
The subject of this paper is the research and comparative analysis of methods for achieving the most realistic representation of vegetation in Unreal Engine. Two approaches were evaluated using the examples of a plant and a tree: vegetation shader on low-poly models and basic material on high-poly models. The paper concludes with an analysis of the results obtained from each method.
References
- [1] Unreal Engine, https://www.unrealengine.com/en-US
- (приступљено у децембру 2024.)
- [2] InspirationTuts. (17. 5. 2024.). Textures vs Materials Vs
- Shaders: What you Need to Know! [Video]. Youtube.
- https://youtu.be/CBX9Esfnx5I (приступљено у августу
- 2025.)
- [3] Dorian Iten, Understanding the Fresnel Effect,
- https://www.dorian-iten.com/fresnel/ (приступљено у
- септембру 2025.)